The game
Goal of the game + tasks
Goal
+ tasks
The Goal
At the beginning of each game, a specific goal is automatially generated. You have to achieve this goal in order to be “re-elected” and win the game. Additionally, you also have to meet various demands made by the citizens. Neglecting these can trigger protests, and if not addressed on time, the citizens will eventually leave the city. This results in lost tax revenue for the city and, if too many citizens leave, you ultimately lose the game.
The Tasks
In Mayority your task is to build a new city: with homes for all citizens, workplaces, and everything else necessary to keep them happy. This includes businesses, supermarkets, office buildings, community centers, and many other facilities. To do this, you will need funds and raw materials, both of which are produced through the work of the citizens.
Just like in real life, multiple events unfold simultaneously in the game. This requires players to decide what is most important at any given moment.
The Tasks
In Mayority your task is to build a new city: with homes for all citizens, workplaces, and everything else necessary to keep them happy. This includes businesses, supermarkets, office buildings, community centers, and many other facilities. To do this, you will need funds and raw materials, both of which are produced through the work of the citizens.
Just like in real life, multiple events unfold simultaneously in the game. This requires players to decide what is most important at any given moment.
Characters in the Game
Characters as
Characters as individual as the players
At the beginning of the game, you have the chance to customise your Mayority Mayor. Do you you prefer the cute look or a rockstar style? Are you an indestructible rhinoceros, a sensitive mouse, a chatty duck, or a speedy hare? In Mayority, you can personalise your character to look however you like!
Includes
Character combinations
Buildings
Different game goals
Interest groups
Citizen groups
minutes of gameplay per game
Credits
Programming
Dr. Adam Streck
Kind
3D Art
Jahn Hummel
2D Art, Design, Concept Art, UI
Nadin Lüdicke
Florian Häckh
Game Design
Johannes Zint
Armando Gracia
Animation
Jahn Hummel
Friderieke Bach
Maximilian Mayer
Music Sound
Marie Havemann
Production
Paul Zuckermann