The game

The Goal

At the beginning of each game, a specific goal is automatially generated. You have to achieve this goal in order to be “re-elected” and win the game. Additionally, you also have to meet various demands made by the citizens. Neglecting these can trigger protests, and if not addressed on time, the citizens will eventually leave the city. This results in lost tax revenue for the city and, if too many citizens leave, you ultimately lose the game.

The Tasks

In Mayority your task is to build a new city: with homes for all citizens, workplaces, and everything else necessary to keep them happy. This includes businesses, supermarkets, office buildings, community centers, and many other facilities. To do this, you will need funds and raw materials, both of which are produced through the work of the citizens.

Just like in real life, multiple events unfold simultaneously in the game. This requires players to decide what is most important at any given moment.

The Tasks

In Mayority your task is to build a new city: with homes for all citizens, workplaces, and everything else necessary to keep them happy. This includes businesses, supermarkets, office buildings, community centers, and many other facilities. To do this, you will need funds and raw materials, both of which are produced through the work of the citizens.

Just like in real life, multiple events unfold simultaneously in the game. This requires players to decide what is most important at any given moment.

Characters in the Game

Characters

Characters as unique as the players

At the beginning of the game, you have the chance to customise your Mayority Mayor. Do you you prefer the cute look or a rockstar style? Are you an indestructible rhinoceros, a sensitive mouse, a chatty duck, or a speedy hare? In Mayority, you can personalise your character to look however you like!

Includes

Difficulty levels

Citizen groups

Interest groups

Buildings

Character combinations

minutes of gameplay per game

Credits

Programming

Dr. Adam Streck

Art

3D Art

Jahn Hummel

2D Art, Design, Concept Art, UI

Nadin Lüdicke
Florian Häckh

Game Design

Johannes Zint
Armando Gracia

Animation

Jahn Hummel
Friderieke Bach
Maximilian Mayer

Music Sound

Marie Havemann

Production

Paul Zuckermann